Let’s not kid ourselves, eh? You know me. I know me. This is gonna be a long post. Get comfy, grab the beverage of your choosing, and gather round for some opinions.
The Short Version
It is unquestionably worth playing if you like Role-Playing Games (RPGs, for the uninitiated). Get it for the COMPUTER, if your hardware can handle it.
The long version…is considerably longer.
Console Versus Computer
My husband and I (more the fool we) purchased the game for the XBOX360.
This was foolish.
This was foolish because the computer version actually comes with developer tools.
This was foolish because it’s likely that computers of the future will still be able to play the game, while consoles of the future are not likely to be able to play the 360 version.
This was foolish because the game really isn’t pretty enough to need big-screen graphics display.
FOREMOST and above all, this was foolish because the game was MADE FOR COMPUTER PLAY and only PORTED to the console system.
What does that mean? That means the original gameplay intended that you, the player, have access to things like a MOUSE and a KEYBOARD.
This means they expected you to map oft-used spells and keys to your keyboard, and that they intended you to click on things to select them.
This means that the console player, mouse and keyboardless, gets the shaft.
They made the “wheel” UI for the console and it sucks =THIS BAD=. Seriously, it’s like they met a guy on the bus and said “Hey, we’re going to port this game to the xbox and likely other consoles, can your kid throw together a UI for us? For pay, we can offer $15 and this old Bruce Lee poster.”
The UI wheel in battle is ridiculously clunky to try and use (especially over and over and over again), and moreso when you realize just how easy it’d be if you were clicking with your mouse.
The UI for the PC version is much like the standard MMO UI.
Worst of all, console players can’t actually TARGET MOBS.
Oh yes, you heard that right. What you CAN do is sort of aim your character in the general direction of a mob and pray to a god who mocks you. There is no way to scroll between possible targets that I’m aware of. You just…run at things and hope your character finds them.
Let’s not even discuss the pain and suffering involved with trying to position an AOE ability. Let’s just…*pinches the bridge of her nose*…no, let’s just not.
If you haven’t bought this yet, buy it for the computer and save yourself some very very very very painfully stupid porting problems.
The Game Guide
Yes, I’m one of those people that like to buy the game guide, particularly if it has pretty pictures in it. Yes, it’s expensive.
In the case of Dragon Age, I’d say the game guide is well worth the money if you, like me, don’t want to miss things. All the subquests are included, as well as some pretty useful information about each of your companion – gifts they like, how to unlock their personal quests, hints on starting a romance with them…
There’s ALSO a guide in there on how to achieve four-way in-game nookie if you’re interested. Not that you are, of course.
Moving on.
The guide, however, was obviously written by people who know the game well, and I’d be surprised to find they actually gave the guide to someone new to the game and said “use this to play!” and took notes to improve it.
Because in a lot of ways, it really sucks for usability.
The side-quests for each area are in a separate section at the back of the book, NOT included in the section of the book with the area they are in. So if I want to work through the main quest line AND the subquests at the same time, I have to keep flipping back and forth between the pages on the book. Heck, even if I’m only doing sidequests, they refer to maps that are only in the front of the book.
Besideswhich, sometimes the quest walkthroughs are impossibly vague. I ran through ALL of Orzammar looking for a female dwarf with a particular name to steal from (hey, she stole first!) because she wasn’t on any maps, the character didn’t tell me where she was, and the walkthrough just said “steal from her”. I was…underwhelmed.
Also, there are gifts in the game which aren’t in the game guide. If I wanted to GUESS, I wouldn’t have bought the game guide! *flail*
Aside from that, the pictures are VERY pretty, and it beats the pants off of not having the game guide. I just wish it were a BETTER game guide. I’m still pleased with the purchase.
Enough About All That, What Is The Game?
Okay, okay. Quick rundown of the game. If you’ve ever played Star Wars: Knights of the Old Republic, you’re familiar with the basic premise, but I’ll lay it out here for anyone who hasn’t.
Creating a Character
You create YOUR unique character in any race/class/background allowed. Races are dwarf, human, and elf. Dwarves cannot be mages. Classes are Mage, Warrior, Rogue. Mages only get one background – the Circle Tower. There are upper class and lower class versions of the human/dwarf races, and the elves can be either lower class or Dalish, which are the prancing about in the woods variety of elves.
Background determines your story. You actually work through your background quests before getting into the true meat of the story, and some of the things you do in your background quest will determine things that happen later. This is actually a key element of what makes this game so fun – your choices have consequences, and for every choice you make (and you make a LOT of them, from tiny decisions on whether or not to give a beef bone to the dog through whether you’ll slaughter elves or werewolves) there are a handful of choices you did NOT make. If you’re like me, not knowing what happens behind the choices you didn’t make will be maddening.
Anyrate, an example of a background story choice coming back to haunt you is if you are a male dwarf from the nobility (see how all three choices matter?) and you decide to sleep with a particular dwarf female before you go to the Deep Roads, when you come BACK to Orzammar later, she will have your child and demand that you regain your lost honor so the child can be raised as a noble.
So, you choose your race, class, and background. Your background story ALWAYS ends up with you running off with a guy named Duncan to become a Grey Warden, one of a group of people dedicated to protecting the land from the Darkspawn Blight, which is about to happen (lucky you).
Your Party
You become a Grey Warden, the Darkspawn overrun the land, and when the dust clears, you find yourself with yourself, Alastair (a young, handsome, noble Grey Warden with a great sense of humor and the cutest little scar in his lip…wait, where were we? *cough*), and Morrigan (a cynical mage) as your companions. If you played your cards right, you either have or will soon have the cheerful Dog (whom you can rename and who is a pseudo-warrior), a shoe-loving rogue named Leilana, and a grouchy dps warrior named Sten. From there, your journey’s path is up to you – which area you go to next will determine which characters become available to join your party, but you gain the option of a healing mage named Wynne, a smart-mouthed assassin named Zevran, a dry-witted golem-warrior named Shale (downloaded content only), a dwarf named Oghren, and a few other miscellaneous characters as well.
You can only have four characters in your party at one time, and one of those characters is always YOU. So you must build and choose your party wisely. When you or any other character, for that matter, level up, can can spend stat points, ability points, and skill points to shape your characters in whatever way you like.
You go about your merry way, gathering support from various groups for the coming battle to stop the Blight.
Battle
Battle kinda sucks. It sucks more because of the stuff I mentioned up in the console rant, but I think it’d kinda suck anyway. You can set up each character to have pretty detailed AI choices – everything from telling them they’re supposed to be ranged fighters to detailing that Wynne should use a particular healing spell on a specific party member if he is under a certain percentage of health.
Even with all that control…it kinda sucks.
Wynne constantly runs up and begs the mobs to smack her in the mouth. Rogue characters refuse to stay behind the mobs for backstabbing. They’re frustrating to control, and can’t be trusted on their own. Choosing spells or abilities to use isn’t really much fun, either.
So yeah. In my highly biased opinion, battles aren’t any fun. Either they’re ridiculously easy or stupidly impossible, and there doesn’t seem to be a happy middle road.
Lucky for the game, the battle is the ONLY thing that sucks, but unlucky for the game, it kinda takes up a large portion of what you’re expected to do. You know. What with it being a battle-based RPG and all.
The developers appear to be under the bizarre impression that adding friendly fire will ensure replayability (seriously? As frustrating as it is to control battle, you think making me be worried I may kill my own people is going to make this MORE fun for me?) and have left in some options to make the game “harder” by adding it. I do not intend to play on those settings.
Music
Music and sounds in the game are great. Not quite on par with World of Warcraft or Aion, but subtle and very well done.
Voice acting is well above par in almost every case. Fantastic job.
Controls
Controls for the character are pretty decent, although I constantly chose the wrong lever or trigger to hit when trying to move inside of the menus on the console version. I LONG for a mouse pointer.
Still, opening chests and whatnot is pretty easy, though I accidentally engage my party members in conversation too often when I’m trying to loot bodies. Remember, on the console, all I can do is sort of POINT my character at the thing I want them to interact with. My party members keep walking all over the bleedin’ corpses. No, I do NOT want to have a chat with you right now, Shale. I am trying to rifle these corpses for goodies. Kindly remove your GIANT STONE FOOT from their heads.
Visuals
Visuals are…eh.
The cut scenes are very well done, but the graphics engine looks…old. Aion is gorgeous. Dragon Age is…presentable. Models look awkward when they run and character creation is easy – there aren’t many options that don’t look ugly or silly or worse. I might not feel quite so negative about it if I hadn’t been introduced to Dragon Age by some of the VERY gorgeous videos released by their marketing department, depicting realistic and vivid character faces and movements. The difference between the two is…unfortunate.
So…Um…
If I’m not playing it for the visuals, or the music, or the controls, or the BATTLE, why the heck AM I playing it?
The STORY. The characters. The world.
Oh, my word, it’s incredible.
There is SO. MUCH. STORY here.
Romance
Love to play matchmaker? Most (not all, but most) of the possible party members can be romanced – and some can be romanced by characters of either gender.
That’s right. This game allows cross-gender romancing (Leilana and Zevran, if you’re interested).
Also, to the menfolk looking for female love out there? I recommend making a female character and romancing Alastair. Take notes. HOLY SWOON, Batman. I’ve yet to meet a more endearing game hero. I swear, I actually blushed the first time his character kissed mine. I know I’m not the only female gamer on my twitter list half in love with those pixels.
Characters
Even beyond just romance, all of the characters are so interesting. Talking to them will reveal some great details about the world and their characters. Your responses with either improve your standing with them, or piss them off. Characters that like you more will have more interesting and personal dialogue choices.
Also, the characters will banter with each other as you walk around town, doing quests. They interact with each OTHER, which is often hilarious. Oghren the dwarf finds an unlikely friend in Wynne, who shows an unexpected appreciation for fine ale and wine. Shale is always good for a plaintive request that you go back to squishing the heads of things. Wynne teases Alastair about his affection for you (assuming you’re in a romance with him). Morrigan smarts off at…everyone.
It’s just plain fun.
Well, except when it’s frustrating. Many of the dialogue choices have a (Persuade) or (Cunning) note in front of them. Some of them could do with a (Playful) as well. Too often, I make a dialogue choice that pisses off one of the characters I’m trying to make friends with, and I haven’t a clue why.
Random
There are also some silly/random things that I just adore. “Distinctive Landmarks” appear throughout the zones. If you control Dog and inspect them, he’ll mark his territory and invoke “Mabari Dominance”, which gives him a bonus to armor and attack for that zone. Shale (the golem) will stomp any pigeons he finds. He also calls all of your party members “it” when speaking directly to you. Zevran flirts with everyone. Dog will “fetch” things for you – gifts for other characters, cake, wine, notes…small children…
Tragedy
The story is also full of tragedy and horror. Sure, the fights are bloody (and your characters walk around covered in blood spatter), and killing any of the ogres nets you a slow-motion awesome death scene…
…but sometimes the storylines just break your heart, too. Can there be such a thing as a right and good choice? The writers certainly don’t make it easy on you.
The bone-chilling chant of the lost dwarf in the Deep Roads still gives me goosebumps, and the truth behind the manufacture of golems and Caridan’s choice take my breath away.
What would you be willing to do in order to stop the Darkspawn?
Summary
I really wish the gameplay or the graphics were stunning enough for me to replay this multiple times, through as many scenarios and group compositions as possible. As it is, I think I’ll settle for once as a good guy (human female noble has a chance to become queen!) and once as a total jerk. Sometimes, being nice to these people just sticks in my craw, and I can’t wait to get my elf to tell them what’s REALLY on my mind.
As it is, maybe one replay is all I’ll get. Battle is just too clunky, especially on the console. The story is fun, but once I know the story, the HOURS of gameplay weigh heavily on my time.
I’ll rate this one as an extremely strong, but temporary diversion. I expect I’ll be back to Aion before the year is out, but I am enjoying my time in the world of Ferelden while I have it.

Hey! We (being my Fimlys and some others) are starting up a new Video/Computer Game podcast. We’re soliciting 1 minute reviews for a special part of the podcast/blog. If you are interested in distilling down your post into something like that, we’d love to have your take on the whole thing..
Or.. If you don’t think you can do 1 min or less, then record something longer. We’ll probably use it anyway :)..
The new podcast is called Polygamerous and you can get more info (as much as we have so far) at http://www.polygamerous.com !
:) Thanks
Seriously…I’d love to hear this review as a podcast. :)
Steve´s last blog ..A Model Disclaimer
Wow. I had *no* idea the console version of the game go so tragically treated. :(
1) The graphics on the PC version are very pretty to me (after spending 5 years in WoW, I may be biased, but I have also recently played Mass Effect so I’m not *completely* cloistered)
2) The AI on the PC was not terrible. It took a little tweaking of the tactics occasionally, but overall, my melee meleed, my rogues rogued, and my healer, Wynne, stayed the hell away from everyone and healed. My two biggest issues were Wynne constantly running out of mana (fixed by tweaking her healing triggers) and my rogues not backstabbing. I never fixed that part, sadly. :(
3) I really, really enjoyed the music. The soundtrack comes out on Dec. 8, and I’m honestly waiting for its release eagerly.
4) My only giant complaint with combat controls is that I can’t tab-target to the next mob. :/ I have to pause the game, shift my camera until my cursor icon lights up, then select them, then un-pause. Otherwise, combat flowed very well for me.
I would seriously suggest giving it a try on the PC. It sounds like an entirely different game than what you experienced.
That said, I agree with you on the story. On a lark last night, I started a Dwarf Noble 2h warrior story. 5 hours later….. wow. (My first play through was as a Dalish Elf rogue/ranger.)
@Fimlys
*laughs* This plus the twitter chat has convinced me to at least try – I’ll let you know if I actually get it down that far. Same email I sent the Twisted Nether mp3s to?
@Steve
I never knew anyone would be interested in such a thing!
@Michael
I always feel so odd typing your real name instead of your screen name.
Graphics on the console weren’t terrible either – they just weren’t awesome. (Biased? Who? Me? Naaaa.)
One of the most telling things about the music is that I don’t typically notice it – that means it’s very well done. But while I looked into buying the Aion soundtrack, I didn’t feel the same about this game, sadly. I may look up the soundtrack anyway, just to see if the story distracted me from great music.
You can’t click on mobs on the PC version, either?
Aha, a 2h warrior – I’ve heard those are wicked awesome for dps and fun.
For some reason, I read this and thought “HEHE pidgeon go squish!” ;-). Particular love the idea that the dog fetches children. Thank you for the input, because I was considering getting it but, ill save my money for a rainy day.
Most other girls fall in love with Taylor Lautner. The cool girls fall in love with Alastair :)
krizzlybear´s last blog ..New Theme! New Banner! New Draft!
@Tami: Re: Podcasts. GrammarGirl’s turned it into an empire. :) So yeah, people would be VERY interested in hearing such a review. (I’m “people” at least!)
Steve´s last blog ..Kestrel’s Aerie: Now With Audio!
Lol kbear :-)
Really informative write-up here. I think I’m going to ask for this game for Christmas, on the PC of course. I’m thinking about playing it through as a healer and just keeping my party alive.
@Byrd
Knowing how much you love good storytelling, Byrd, I might beg you to reconsider, but I will instead urge you to get it when you find it cheaper, for sure. It’s well worth at least two playthroughs, and each playthrough is easily 20 hours of gameplay.
@Steve
*laughs* And your blogcast turned out very well! I’ll have to see if I make it all the way home today without a bad headache, maybe I’ll give it a shot!
@Krizzlybear
*laughs* I had to look up that Taylor guy. I am oh-so-very out of touch with my inner squealing preteen girl.
@Daria
I’d recommend playing the healer – means you don’t HAVE to have Wynne in your party and opens up more interesting dialog options. However, it DOES mean that you have to play a human or elf mage – you miss out on most of the background options going mage, sadly.
@Tami : That email is fine :)
Fimlys´s last blog ..Tough Turkey
@Tami ” I am oh-so-very out of touch with my inner squealing preteen girl.”
I’m pretty sure you never had one.
rhotley´s last blog ..Twilight as it was meant to be seen…
@Rhotley
If I did, she was very firmly shoved into a closet every time she escaped.
I had to post again just to let you (both) know I laughed at rhotley’s comment. Is it true, Tami? ;)
Happy Thanksgiving, you two!
[Edit: Gah! I was afraid you'd get in before I did, Tami.]
Steve´s last blog ..Kestrel’s Aerie: Now With Audio!
@Steve
To quote a famous military man, “I hear nothing, I see nothing, I know nothing!”
Quote “Tami says:
@Rhotley
If I did, she was very firmly shoved into a closet every time she escaped.
/end Quote
HAHAHAHAHAHA, I could just imagine a young girl bursting out of the closet going ‘EEEEEEEEeeeeee!’ You quickly grab her kicking and screaming shove her back in and it all goes quiet and the guests are like ‘OOOkay moving on’.
Byrd´s last blog ..Hello world!
… with flailing!
Byrd´s last blog ..Hello world!
@Byrd
*laughs* a LOT of flailing!
I have the X360 version, and about half way through I have decided I hate it. I may switch to casual mode just to finish the darn thing, but this long time lover of all sorts of RPGs has to declare the console version a big fat fail.
You can, technically, sit there and issue commands to all four characters, but the interface makes it an exercise in frustration. If there were a way to arrange the actions on the radial wheel (as opposed to the stupid set of six quick access slots) it might help. But nothing can compensate for choosing enemies with the D-pad. Holy macaroni was that poorly thought out.
Why, when I’m choosing an offense action, would mI even want to select a teammate? The full brokenness of this interface really come out when solving the slider puzzle in the Shale quest. I’m trying to select blocks to shift, and it keeps picking the little girl, or even a team member whose 30 FEET AWAY AND NOT EVEN VISIBLE ON SCREEN!
Seriously, any reviewer in the gaming sites giving the console version more than a 6.0 is delusional or a glutton for punishment or just flat out paid off.
This is why I joined Gamefly- too many “sure bets” that turned out to be $60 hits to my gaming budget. Sadly, I went ahead and bought this one. Wish I’d rented it.
Ah, yes, Alistair. We’ve already come close to starting a cat fight on Twitter over him ;)
We (being Sideshow and I) got it for the PC and while some controls can still be clunky/frustrating, I’d say it is MUCH smoother than the console version. And that chant in the Deep Roads *shivers* that really creeped me out.
It’s in incredibly fantastic game and I’m trying very hard to complete my first playthrough without knowing too many spoilers. I rationalized that looking up gifts was ok since you can only get 1 of most of them, but otherwise I’m forcing myself to stick with my choices even if I am tempted to reload if I don’t like the outcome.
And… I’m not even done yet. I have almost 60 hours of play on my main character (I did check out a few other origin stories already >.>). I’m a bit of a talker, and a sucker for sidequests… plus the DLC…
Also, I think it’d be great if you recorded your review as well. I’d almost hate for it to be cut down though, because you did an absolutely fabulous job reviewing it and without major spoilers! :)
Syrana´s last blog ..Home Sweet Home
@QD
Awesome comment – yes, I totally agree. I haven’t finished the game yet, but I can tell I’m only playing because I want to see the incredible ending people keep talking about, and not because I’m actually enjoying the game.
@Syrana
I’m not sure how I could manage to cut it down much. I could probably drop the bit about the game guide…but every time I try to cut down my reviews to make them smaller, I end up sucking all the joy and life out of them. Definitely all of the ALLCAPS words, which is basically the same thing, right?
*winks*
(aka @ultranurd)
I definitely agree regarding PC games having a longer shelf life than console versions of the same. The way the console hardware vendors do lock-in means that you have to rely on their benevolence to maintain backwards compatibility, whereas PCs (Windows or Mac or Linux) as open development platforms means some geek somewhere is probably going to cook up a (reasonably functional) open-source emulator for you.
A good example for consoles of late is how the newer PS3 Slim dumps PS2 backwards-compatibility because they no longer put the old EE chip on the motherboard to save money (and I suspect they are unlikely to write software to allow the Emotion Engine to be emulated on the Cell processors).
[...] haven’t checked out Dragon Age: Origins yet? Tami has an excellent overview and review without any major spoilers that you might want to check [...]
@tami Yes, I can click on mobs with my cursor. I just have to pause and shift the camera so that team mate/other mobs aren’t in the way.
Honestly, I was very impressed by this soundtrack, and will be looking to purchase it when it’s released on the 8th of this month. :)
I know this is an old post, but I just got the game recently. OMG, I can’t imagine having to play it on the console. I remembered this post when I was at the store, and remembered to get it for the PC. Then I had to come back and find this post! Battle does take some getting used to, and I think I’ve done it. I’m not used to having to pause and queue up actions before I unpause.
Sound in the PC version can be buggy. I had to download an optimizer for my MB, and I think that fixed it. The dialogue in some scenes overlapped, and it was really annoying!
I’m also plagued by not knowing what to say half the time to not piss someone off!! I also have to be careful not to hit the wrong button.
Also, Alistair…what you said, basically. :D
@Adlib
Hee! I’m so glad you’re enjoying it! (and that my post was remembered, so that the correct version was purchased!)
Ick for the sound thing, though, that’s wicked bad. The voice acting is top notch, I’d hate to think of that being ruined! (Especially in the dwarf side quest. *shivers*)
*sigh* Ah, Alistair ….